Showing posts with label localisation. Show all posts
Showing posts with label localisation. Show all posts

Friday, July 22, 2016

The Language of Pokémon

Pokémon has been dominating the news recently. Older readers probably remember the phenomenon surrounding the franchise in the late '90s with the TV show, trading card game, and first generation of video games that got tonnes of people obsessed with catching them all. Now, after years of steady global popularity, it looks like the franchise has struck gold with the "Pokémon GO" app.

Now I'd like to look at some of the interesting linguistic features of Pokémon. Firstly, the name:

Pokémon, portmanteau

For those not familiar with the franchise, it's Japanese. However, the name isn't really Japanese, it's a portmanteau of English words that Japanese borrowed. In Japanese, the franchise is called "Poketto Monsutā" from the English "Pocket Monster". The Japanese was then shortened and merged to make "Pokémon".

Taking Pokémon around the world

Aside from the stories, the battling, and trading, the fact that Pokémon went global gave rise to some very interesting translations. Today I'd like to look at some of the best Pokémon from the first generation (also featured in Pokémon GO), and some of the most interesting translations used.

Scyther

Scyther is a bug/flying type Pokémon, and looks like a praying mantis with scythe-like blades for arms. In Japanese it was called strike, but the French name is awesome! It combines the French for insect (insecte) and the gardening tool pruning shears (sécateur), to make "Insecateur".

Alakazam

Alakazam has an amazing name, since it's the third of three evolutions, the first and second being "Abra" and "Kadabra"... get it? Abra, Kadabra, Alakazam.

Gyarados

Almost everywhere in the world, this Pokémon is a portmanteau of two monsters from Japanese monster movies, Gyaos and Rodan. However, for the French translation, they decided to go with Léviator, from Leviathan. Pretty cool, right?

Arcanine

The fire-type dog is a portmanteau of arcane and canine in English. However, in Japanese it is actually called Windie, due to its speed. Clearly that wouldn't have sounded right and needed to be changed.

Gengar

The name of this ghost-type Pokémon in Japanese was taken from the German word doppelgänger. In most countries, it goes by Gengar. However, the French translation went above and beyond when they combined the words for ectoplasm and plasma to call it Ectoplasma.

Dragonite

The dragon-type Pokémon has a cool name in both French and German. In French, it combines the Latin word for "dragon" and the French for "colossal", giving the name Dracolosse. I reckon German wins this localisation battle with Dragoran, from the words for "dragon" and the verb "to riot", randalieren.

Blastoise

In English, this water-type Pokémon's name is a portmanteau of "blast" and "tortoise". Everywhere but France kept it the same, with France opting for a portmanteau of the French for "turtle" and "tank", to give Tortank.

Charizard

The most popular of the original 150 Pokémon. This dragon-like fire/flying-type Pokémon is not only awesome in appearance, but its name in most localised languages is awesome. Of course, English is a combination of "char" and "lizard". In French it's Dracofeu, from "dragon" in Latin and "fire" in French. German wins this round with a combination of "ember", "dragon", and "rocket", giving us Glurak. Regardless, you probably want this Pokémon in your team.

Now get out there and catch them all!

Wednesday, March 11, 2015

Localizing the Aisle: The Power of "Foreign Branding"

Whenever I go to a massive 24-hour supermarket, I'm confronted by tonnes and tonnes of different choices across plenty of different products from all over the world. I'm not here to get into a debate about giant supermarket chains killing local family-owned stores or price wars, but rather how language plays a part in everything we do.

Despite being a huge fan of pizza (of all shapes and sizes), I still find it difficult when I purchase Dr Oetker brand pizzas due to the fact that the German name doesn't sound as authentic in my head as any Italian-sounding brands.

Mmm... pizza.
My conviction isn't strong enough to stop me buying the brand since I enjoy their pizzas, after all. However, some people would not buy the late August Oetker's pizzas, regardless of whether or not he had a PhD. Marketers are fully aware of this process, so you'll find that products with names that don't match their origin or perceived origin appear to be in the minority in your supermarket.

Berghaus

The outdoor clothing company was founded in Newcastle-upon-Tyne in the '60s and chose the name from a very liberal German translation of "LD Mountain Centre", where they were first based, for the name of their company. I speak from experience when I say that the brand name was rarely pronounced correctly in Newcastle by locals wearing the full-length draa-string borg-hoos jackets, as they were called locally.

Dolmio

If you've ever seen the "when'sa your Dolmio day?" adverts, you'll get that this brand really wants you to believe that their range of pasta sauces are far more Italian that Dr. Oetker's pizzas. However, the Dolmio brand is actually Australian and owned by the American company Mars, Inc.

We're sorry if these photos made you hungry.
Häagen-Dazs

Häagen-Dazs is probably one of the oldest examples of this kind of thing. Originally, the name was a tribute to Denmark by founders Reuben and Rose Mattus to a country they felt had treated the Jews fantastically during World War II. However, the name itself is little more than nonsense made up by Reuben to sound Danish. Danish speakers will be fully aware of this as there are no umlauts in Danish nor "z" and "s" appearing together as they do here.

The company actually fought another ice cream brand in the '80s for trying a similar marketing strategy. Frusen Glädjé was an American company that used an alteration of the Swedish for "frozen delight" as their name (the "é" should be without the diacritic).

Matsui

The name may sound Japanese, but when UK electrical retailer Currys launched the brand with the slogan "Japanese Technology Made Perfect" and a logo reminiscent of a traditional Japanese "rising sun", they ended up in trouble for misleading customers. They were forced to get rid of the tagline.

Despite a fine, they were allowed to keep the name, which upset a number of British veterans of World War II who remembered the Japanese general Iwane Matsui, the man responsible for the Nanking Massacre in 1937, which resulted in the deaths of between 40,000 and 300,000 people (depending on who you ask).

Trader Joe's

The American chain of grocery stores sells a number of its own brands. Rather than slapping a label that says "Trader Joe's" on all of their products, they sell products under various names.

Mexican food is labelled as "Trader Jose's", Chinese food goes by "Trader Ming's", the Italian range is "Trader Giotto's", and then "Trader Jacques'" is the name of the French stuff. While it may seem overly simple and incapable of fooling anyone, they wouldn't do it if it didn't work!

Wednesday, October 1, 2014

Localization and the Video Games Industry: Who Gets What?

Last weekend, Saturday to be precise, I was lucky enough to take a trip to London for this year's Eurogamer Expo, which now refers to itself as the cooler-sounding "EGX". As a self-confessed video game and language nerd, I am very interested in the translation and localization of video games and electronic entertainment.

When I was younger, I often didn't give a second thought to the fact that the video games I played were always either in English or provided an option to select English from a number of languages. As a kid I would often head into town to get a new game and immediately spend the entire trip home reading the blurb on the back and the instruction manual.

Growing up in the UK meant that the text on the box and in the instructions was either only in English or was in EFIGS (English, French, Italian, German, and Spanish), which are often deemed the "most important" languages in Europe. While some of the packaging featured other languages, the software often was only in English, with no other language options provided.

The discrepancy between the packaging and the software barely bothered me as a kid. However, as an adult I now realise that large corporations will only translate and localize games when there is a profitable market to be exploited. With all this in mind, I decided to quickly do some research into which languages and locales the video games industry favours.

Steam

Steam's search engine allows for the filtering of the online distribution service's catalogue by language. This past weekend there were 14,576 titles available on Steam, with around 90% of these available in English. Titles in the other EFIGS languages are widely available. 44% of titles are available in German and almost 42% are available in the French language. 37% and 35% of games are listed as being in Spanish and Italian respectively. 

These figures are hardly surprising if you just take a look at the usage notes for "EFIGS" on Wiktionary: "In software development, used to designate five widely used languages that software (notably video games) is often translated to."

It's very clear that games are not translated in the same proportions as there are speakers of a language. If this was the case, Simplified and Traditional Chinese combined would not account for only 4% of the games available through Steam. In fact, it's fairly obvious (and a little sad) that the proportions clearly line up with the relative size of the markets and their spoken languages.


Xbox Marketplace

It's not just the language you speak that may limit the number of games you can get. While I am lucky to speak English, I am also in the United Kingdom. However, that did little to console me when I found out that if you take a look through the Xbox 360 games available on the Xbox Marketplace, you are privy to a vastly different number of games depending on your locale.

The United States enjoyed the largest number of games available. At the time I checked, the UK's catalogue contained 76 fewer titles than the United States. That said, there were 1223 titles available in the US and the UK's catalogue contained 1147 games, making the difference minute.

While Steam showed a linguistic bias towards European languages, the Xbox Marketplace tends to favour markets in North America and Europe, where users have access to more titles than elsewhere in the world. For example, 1112 games were available in Spain while only 365 were available in Argentina, despite both countries being primarily Spanish-speaking. For some odd reason, Argentina also has half as many games available as other Spanish-speaking countries in South America, such as Chile (840), Colombia (861).

Much like on Steam, mainland China gets the short end of the stick, where a paltry 25 titles were available. However, 976 were available in Hong Kong. Undoubtedly this can partially be attributed to non-linguistic factors. In fact, the Hong Kong marketplace had more titles available than any other Asian locale.

Israel, Turkey, and Saudi Arabia all have access to between 300 and 400 games while in the United Arab Emirates (UAE), over 500 titles were available. Does this increase have anything to do with the fact that the UAE is home to the highest net migration rate in the world?



Is the difference between the number of games available in Europe and South America solely due to the size of their video game markets or are there political and economic reasons as well? Is the discrepancy just because some languages are easier to work with than others? If you happen to be an industry expert or deal with localization, I'd love to hear from you in the comments below.

Wednesday, January 8, 2014

Languages In The News: December 2013

In many western countries, spirits were probably very high in December as the festive season rapidly approached. Sadly, on 5 December, the world lost Nelson Mandela. Since we're not a politics or history blog we won't say much about this, though we felt it deserved a special mention.

On 7 December, Techcrunch.com had a fascinating article on localisation, (or localization to quote it directly), which looked at the issues surrounding the localisation process for China.

This is more likely to be sign language than anything the
Mandela interpreter signed.
Returning to the sad news of Madiba's death, there was controversy surrounding his memorial when a 'bogus' sign language interpreter marred the proceedings with fake signing. The news was covered pretty much globally, but we preferred the approach of UK newspaper The Independent,
 on 11 December.

The same day, The Independent covered news that a French café was charging rude customers extra, something that we certainly agree with.

The following day, there were developments in the sign language interpreter debacle. We saw in The Guardian that apparently the interpreter suffered from schizophrenia. Elsewhere, it emerged that he also had somewhat of a sordid past. 

Also on 12 December, the Prospero Column of The Economist covered language and thought and whether speaking German changes the way one sees social relationships.

On the 15th, we found the fascinating story of a translator who found love by translating poetry. This was covered in Russia Beyond the Headlines and is one of the most incredible and heart-warming stories we've seen about language in a long time.

The next day, the Telegraph's expat blog told a tale of the long, hard road to learning the Thai language. It may not be for everyone, but if you're a language learner interested in Thai, this may be the story for you.

On 19 December, Wired.com had an interesting article on the linguistic diversity of Wikipedia. By Christmas Eve, any semblance of productivity had left us, and thankfully, The New York Times provided us with a delightful dialect quiz showing us what our language usage indicates about our city of origin, as long as it's in the US. Hopefully there will be more quizzes for other parts of the world and other languages soon.

We can't wait to see what January and 2014 will bring us. Here's hoping it's a good one!

Friday, June 14, 2013

How Key Is Localisation For The Next-Gen Consoles?

The internet, social media, and seemingly the world appear to be ablaze with talk of the newest consoles. The Wii U has been on the market since last Christmas, and though February brought the PS4 announcement, fans weren't shown any noteworthy glimpses of the console until Sony's presentation at the start of E3 in Los Angeles this week.

Microsoft had already shown off the hardware for the new Xbox One, which is scheduled for release in November. The issue of digital rights management (DRM) and second-hand games had already been the main talking point between the PS4 and Xbox One, with Sony poking fun at their rivals with a "how-to" video on trading games.


Ignoring a typical fanboy argument, we'd like to look at how important localisation and translation will be as these two consoles square up against each other towards the end of the year. Be warned, if you have a fear of statistics the next few paragraphs have a lot of them!

We've seen this battle before...
Sony's current offering, the PS3, has sold over 13.5 million units in the US, 3 million in the UK and around 1.5 million in Canada. Japan accounts for over 6 million units, which, given that Sony is a Japanese company and has a good fanbase in Japan, is hardly surprising.

In total, the PS3 has sold around 77 million units as of January 2013, and at least 40 million of these surely must have gone to locations that are not English-speaking. This would make a majority of the unit sales neither English nor, more importantly, Japanese.

As for the Xbox 360, 25.4 million units were shifted in the US, beating the PS3, same goes for the UK with 8 million units, and 1 million were sold in Australia and New Zealand. The American company Microsoft certainly has it better when it comes to English-speaking territories.

With only around 1.5 million units sold in Japan and only 13.7 million sold across the whole of Europe, the Middle East and Africa, could it be said that Microsoft is relying too much on English-speaking markets? With 77.2 million units sold in total according to latest accounts, which is slightly better than the PS3, Xbox is in the lead. However, it should be noted that the Xbox 360 was released almost a year before the PS3.

With such a high number of units supposedly requiring localised content, it would be silly to assume that consoles can sell themselves solely on the hardware, the games and software are crucial to their success.

This is particularly relevant in Sony's case.
It's fair to say that the success hinges on more than just translation. Few gamers would be happy with subtitles when a story could be dubbed. This is perhaps the only time when we advocate the use of dubbing over good ol' subtitling.

We're by no means saying that either of these companies has forgotten about the importance of localisation. Rather, we're suggesting that given the weight of international markets, whoever gets their international marketing strategies and software localisation correct will probably be crowning themselves the King of Consoles by this time next year.

Thursday, December 20, 2012

Dubbing Or Subtitling?

Say you want to watch a film in a foreign language. If you speak the language then you don't have a problem. If you don't, then what is the best way to make sure that the film doesn't lose anything when its viewers don't speak the language?

There are three options to ensure that the viewer can understand the film. The first is to learn the language (we previously gave you 10 reasons to do this), but most people can't do this for just one film. Our second option is to replace the audio from the dialogue with rerecorded dialogue in the target language, known as dubbing. The third option is to have all dialogue translated and show the transcript at the same time as the original audio, known as subtitling. We're going to ignore the first option to focus on the latter two: dubbing and subtitling.

Dubbing

What are the drawbacks of dubbing? Older kung fu films are famous for their bad dubbing. Is it really bad dubbing, though? Given the vast differences between English and Mandarin Chinese it's always going to be difficult for sentences to sound natural and take the same length of time to execute in either language. This means that characters will either appear to be talking when they're not or viewers will hear characters talking even though their mouths aren't moving.


The work of the original cast loses something as well. We're hardly experts on drama but we're fairly certain that an actor's performance includes both their dialogue and their movements. If you mix dialogue from one actor with the movements of another there will always be something lost.

Maybe the largest issue we have with dubbing is the language. When a film is dubbed there will be little to no evidence of the original language. We'd like to think occasionally scriptwriters think of phonaesthetics (the inherent beauty of certain words and phrases) when they write a scene. This also disappears when a film is dubbed.

Subtitling

One of the most common reasons we hear for not watching a foreign film is that people are generally annoyed by subtitles. Reading and watching a film are two different things, and certain people believe that the two should never meet.

Subtitling forces the viewer to read throughout the whole film and a lot of people hate this. Subtitles have to take up part of the screen and if there is not space above or below the film, as in letterbox formats, the subtitles have to take up space amongst the visuals of a film. This either will cover certain visual aspects of the film or make the viewer look away from a certain area of the screen.

A map of world film translation standards.
Dark blue is dubbing for children only, otherwise subtitling.
Purple is dubbing in all cases except non-children's films. Red is all dubbing. 

Neither solution is ideal and where dubbing can be preferential in certain films, such as animated films where the movements of a character's mouth are not as distinct as that of a real human, we believe that subtitling wins out overall. Subtitling, though distracting from the visuals, leaves the foreign language to be heard and as we love languages, is preferential to us.

The foreign language skills in countries where subtitling is favoured over dubbing seem to far surpass that of countries where the opposite is true. If subtitling can help people become familiar with a foreign language and learn then it will always be our preferred method.

Saturday, October 27, 2012

Language In Business: Sounds Foreign?

Cultural identity is closely tied to language... so closely that marketers have long exploited this idea for personal gain. Pesky marketers!

Not everything you buy is from where you think is! We'll start with perhaps the most famous example of foreign branding: Häagen-Dazs ice cream. Sounds German, right? Or Scandanavian? You're miles off! The famous ice-cream brand was actually founded by Jewish-Polish immigrants in the US. Clearly Polish, Hebrew or just plain English didn't sound delicious enough! Danish doesn't have an umlaut or a "zs", though the name was an homage to Denmark's fantastic treatment of Jews during the Second World War, when thousands of Jews were helped to evade capture by the Nazis. The labels on the ice cream initially had a map of Denmark on them too.

Another example is women's athletic shoe brand Rykä. It looks Scandinavian too, but is actually an American brand! Perhaps they were trying to make the brand sound a bit more exotic... or simply thought that American women would prefer Scandinavinan-sounding shoes.



Imagine running in these Scandinavian shoes!

The Dolmio brand, currently running adverts that say "When'sa your Dolmio day?" is actually part of Masterfoods, from Australia. Most people probably wouldn't buy pasta sauce with the tagline "G'day! When's your Dolmio day, mate?". Italians are world-renowned experts in all things pasta-related, so it's natural that they chose an Italian-sounding name.

If anyone has been to Britain and seen a chav, then they probably know what a Berghaus is. For those who haven't, it's a mountaineering coat worn by poorly-behaved cretins, and occasionally, people climbing mountains. The brand is actually from the UK and was originally called LD Mountain Centre. They tried to translate "mountain" and "centre" into German and got "Berghaus".

For those of you who don't know what a chav is,
here's a decent example of how one dresses.

Finally, we have the Pret a Manger sandwich chain. Despite its French name, it is a British company. Someone thought it would be clever to use the French term prêt à porter (ready-to-wear) and substitute manger (to eat) for porter... thus perfectly describing their "ready to eat" food, while filling your mind with thoughts of elegant French cuisine.

Marketers are experts at manipulating language to make people succumb to the lure of exotic foreign branding. There's a reason most frozen pizza brands sound Italian... it makes you think of delicious homemade Italian pizza, when in reality their product tastes like cardboard. You know their tricks now, so don't be fooled!

Friday, October 26, 2012

The Worst Translations In Business

Yesterday we talked about copywriters, and today we're looking at selling your products abroad with some of our favourite examples of translation.

Does anyone remember the cleaning product Jif? If you don't, thank god you have your youth. Everyone else probably remembers it as the old name of Cif. A team of highly-skilled marketers had a few too many coffees and decided that Spaniards, amongst others, were not to fond of trying to say the word. However, listeners were happy to no longer be covered in spit.

The once-famous Marathon bar (at least in the UK and Ireland) was renamed Snickers because the word was more globally recognisable. You can't always just rename your products to be international, so sometimes individual names are required for languages or regions.

Snickers or Marathon... who cares? It's delicious!

You have to consider regional differences. Coca-Cola famously introduced an advert into an Arabic-speaking region with no text, just icons of a sad face, some Coca-Cola, and then a happy face. Obviously, the intended message was that "Coca-Cola makes you happy". However, they didn't think about the fact that Arabic reads right to left, which left the ad being read as happy face, Coca-Cola, and sad face. The ad was a resounding failure.

Colloquialisms are fantastic stumbling blocks for marketers as well. "Nothing sucks like an Electrolux" wasn't the best tagline for the Swedish vacuum manufacturer to place in advertisements in the United States. General Motors' Nova never did well in Latin America either, due to sounding like "no va", as in "doesn't go" in Spanish.

Toyota failed with their MR2 in France since the name in French sounds similar to "merde", meaning shit. The car did poorly, but Toyota are probably more concerned about recalls at the moment.

In the 1960s, "Come alive with the Pepsi generation" was wrongly translated as "Pepsi brings your ancestors back from the grave" for Chinese adverts. This was much to the delight of Coca-Cola... until they managed to name their product "Bite the wax tadpole" and "female horse stuffed with wax". They eventually worked on it and came up with "happiness in the mouth" after researching thousands of Chinese characters.

Is Pepsi okay? Uhm... maybe not.

With globalisation these errors are becoming less and less common as businesses become more aware of cultural differences. Nevertheless, sites like Engrish.com are a fine example that not everyone is paying for the professional assistant they require... and if they are, they're being ripped off!

If you're dining in a restaurant in Lisbon, Portugal, please try the "sawdust" as we'd love to know what it is! We didn't have the cojones to try it last time!

Before anyone complains, we know that some of these examples aren't necessarily true, but we bet you enjoyed them anyway! Many of them feature frequently in marketing textbooks so they're clearly of educational merit... we suppose.

Sunday, October 14, 2012

Toy Story 3's Dubbing Dilemma

If you speak English, you've probably only seen dubbing in kung fu or anime films. Dubbing is the process of rerecording the original dialogue for a film or television show, usually into a different language for new audiences. It's more common than you'd think... we've just found out that Bob the Builder (the English children's show) is dubbed for American audiences. Apparently television executives believe that American children are incapable of understanding British accents. No wonder so many great British programmes are remade with American actors... from childhood, they're never given the chance to hear any accent but their own!

So imagine you're responsible for dubbing a film. What happens if a character in the film is already speaking the language you're dubbing into?

A good example of this dilemma is Toy Story 3. There's a large part of the film in which protagonist Buzz Lightyear is reset into "Spanish Mode". He speaks Spanish and acts typically Hispanic, complete with flamenco movements reminiscent of warm summer evenings spent drinking copious amounts of sangria.

Buzz Lightyear was dancing like this in the
film, if you don't know what flamenco is.

If you're dubbing the film into Spanish, what to do? In the South American dubs of the film, they gave Buzz a Castilian Spanish accent, which is typical in Spain. If you're South American, hearing someone speak with this accent would conjure up the Spanish stereotype, complete with flamenco, bullfighting and whatever other stereotypes you want to convey.

But what if you're a Spaniard? Hearing your own accent probably wouldn't make you think of tapas, bullfights and the rest. So what area is the most "Spanish" part of Spain? The decision was made to go with Andalucia, the southernmost region of Spain. Most things people consider to be typically Spanish are Andalusian. It's home to bullfight enthusiasts, free tapas with every drink, and of course, the Sevillana. The dance, not the girls of Sevilla... Seville to you monoglots! For shame!

We couldn't resist adding a photo of one of our
favourite tapas, croquetas!

Still, as is often the case with dubbing, bits of the film are lost in translation. While it was a clever fix to have Buzz speak in an Andalusian accent in the Spanish version, the scene simply doesn't have the same humour to it as the original version. We're not sure what more Pixar could have done though... had they chosen to switch Buzz to a completely different language (French, perhaps?) they'd have needed to redo the animation so that he did typically French things, like surrender! You can see clearly in this example that language, as varied and all-encompassing as it can seem, does have its limitations at times.

Wednesday, October 3, 2012

Want Low-Quality Translation? There's An App For That!


We've already looked at speech recognition technology but what about apps that translate? There are several available for various smartphones: iPhones, Android or even Windows... but are they any good? The short answer... no. The long answer... nooooooooo.

Why?

Well firstly, they aren't people. People make good translators... currently, machines do not. Why do people translate better than machines? It's because people understand. Machines can't understand. They can cross-reference words and certain patterns together, but have little understanding of context and connotation, and struggle with complicated sentence structures.

Apps are no match for a professional translator and these.

Secondly, the people who make these apps, as impressive as they are, exaggerate their capabilities. Perhaps it's more of a problem with marketing department rather than the linguists and developers who actually make the app. In adverts, you see seemingly genius translations of road signs into English. However, if you read the "original" sign, it turns out to be complete gibberish. A fake sign used to make the app look better.

Finally, the machines can't read and find it difficult to understand speech (read about our distrust of speech recognition here). If you've ever put your password in incorrectly and had to use a "captcha", that's to prove you are human, since machines struggle with obscure fonts and words. They are getting better, though. Half the time we can barely read those things... though that might be the booze.


"I may be cute, but I suck balls at translating."

Thursday, September 27, 2012

All Your Base: The Importance Of Good Localisation


Localisation, in the gaming industry, is the cultural adaptation and translation of products for sale and use in other markets. It can include translation for use in different countries where other languages are spoken, as well as in areas where the same language is spoken in a different dialect with different idioms (think US vs UK English).

One of the most prominent examples of a bad localisation process comes from the classic game Zero Wing. The game was decent, but it was made famous when rediscovered in 1999 and the English version of the intro spread like wildfire across cyberspace.

The terrible captioning that started it all.

Thus the "All Your Base" meme was born. Although amusing, the main problem was that when the game was made, the importance of high-quality translation and localisation was being overlooked. This resulted in some of the most horrific English you've ever seen.

Nowadays, the gaming industry is big money and games are created worldwide. However, without localisation it's difficult (perhaps impossible) to sell products globally.

Perhaps some of the best games... best localisation, perhaps not.

Once a game is localised, there's still another problem to tackle. Can you translate its cultural setting? Many games now feature detailed narratives. You can translate all the text properly, but can you really localise sentiments felt in one part of the world that may not be felt in another part? The Modern Warfare series probably isn't very popular in the Middle East. You can spend hours playing a Japanese game and still never really understand why any of the characters did what they did.

Although Mario still sells well in Italy...